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Cup review

Solo cup · example

YOU · 3 games · click any game to open it

COverall
137Points
0Wins
34.7Avg. place
51/ 100Avg. total
93/ 100Avg. offspawn
56/ 100Avg. midgame
19/ 100Avg. endgame from 2 games

Match history

Final total: 137 points. 61 of them came from the 3 games reviewed here — the other 76 come from games that aren't available.

2D replay

Game 1Time-waste game 36Place 2Kills+19Points C
58
Total
78
Offspawn
73
Midgame
22
Endgame

Time-waste game · 18:50 played.

2D replay 99alive0
0:00
123456789101112
Legend
  • you
  • enemies — named only if they fought you (a kill or damage, either way); everyone else shows as “Opponent” plus their placement in this game
  • ✕just died
  • your kill — click it: was it worth it?
  • zone
  • next zone
  • storm
  • shots — green are yours, red are at you, white are others. The number is the damage: blue to shield, white to health, red with a minus is what you took
  • paths of players who made it deep
  • path of the best player in this lobby
  • 0:48 in the bar: that's how long the zone holds, then it pulls
  • 0:48 with storm icon: the zone is pulling — that's how long until it closes
  • From zone 8 on, the bar shows where you stand in the stack: HIGHGROUND if nobody is higher than you, nobody is on your layer next to you and you're not boxing up there, SECOND HIGH if exactly one player is higher, LOWGROUND if you're standing on the ground and someone is above you. Anyone in the air or in a vehicle doesn't count.
  • Keys: Space plays · ← → skip 5 s, with Shift 30 s · F go through mistakes · C coach mode · P #1 · L legend

How the game ended — zone 8

Just before, you had killed Opponent 39. Then Opponent 12 pushed you.

Before the last fight you had 87 HP, 940 mats, 1 Chug Jug (190) and 4 Chug Splashes.

What went well

  • PositioningGoodZone 2 · 5:57Good midmap positioning.

  • MatsGoodZone 3 · 9:08Farmed mats well — with that you had really good mats again.

  • RotationGoodZone 3, 4 · 10:11Went deep again — well done.

  • RotationGoodZone 5 · 13:09Went early — well done.

    Zone 5: you left 34 seconds before the storm moved.
  • MatsGoodMidgameIn zone 4 you had 1,500 mats — more than the 1,000 you want to have there.→Keep it up. With full mats you can fight back or box up when someone keys you — and build any rotation.

Offspawn

78/100✕ Mistakes: 1 (offspawn fight)✓ Good plays: 2 (offspawn fight)
Offspawn fight78✕ 3:36 No awareness of the enemy✓ 3:39 Made a good pre-fire and got counter damage in✓ 3:41 Held the angle on him well and waited for his bad edit
  • Offspawn fightMistakeZone 1 · 3:36No awareness of the enemy — he came down on you from above and hit you right away (−107).

  • LootAt the end of zone 2 you had 1,470 mats.

Midgame

73/100✕ Mistakes: 2, 1 without consequence (rotation, positioning)✓ Good plays: 5 (rotation, positioning, mats)✓ Kills: 1
Positioning82✕ 7:11 You left without a fight (no consequences)✓ 5:57 Good midmap positioningMats93no mistake✓ In zone 4 you had 1,500 mats✓ 9:08 Farmed mats well
  • RotationMistakeZone 7 · 16:33You left before the zone pulled and didn't get all the way in — you had to go in again. Zone 7 is the most important zone — the zone before endgame.What it cost you: your mats dropped from 1,210 to 940.BetterHere you could have gone late: with one shockwave you would have got in just the same, with one fewer box and one more shockwave.

  • RotationMistakeZone 3 · 8:36Since the zone 3 call at 7:45 you've been running around without a box — even while it was pulling.BetterHere you should have just stayed midzone and waited a moment for the third zone instead of predicting wrong.

  • PositioningMistakeZone 2 · 7:11You were deep and stacked (1,500 mats, 6 Chug Splashes and 1 Chug Jug), and that's exactly where zone 3 was deep — you left without a fight, and when zone 3 was shown at 7:45 you were edge.No consequence this time: in zones 2 and 3 it cost you neither health nor mats — it’s still a mistake.BetterYou should have just stayed where you were — you were stacked.

    Why it matters

    Otherwise you get in edge and you're scuffed: you might not be able to rotate early to the next zone, unless it pulls lucky towards you.

Endgame

22/100✕ Mistakes: 1 (layers and position)✓ Kills: 1✕ died in zone 8
Layers and position65✕ 18:36 You were on Lowground
  • Layers and positionMistakeZone 8 · 18:36You were on Lowground.BetterIn zones 8 to 10, try to be on a high layer — from there it's easier to shockwave into the next zone and to scout, and you're less likely to get jumped by unstacked enemies. And check that nobody is building up underneath you.

    Why it matters

    On Lowground everyone wants a refresh and plays aggressively — you get caught fast there and can't get back out.

  • ResultGame over — #36 of 99, 2 kills.

  • The last fightMistakeZone 8 · 18:45After your kill you looted but didn't heal — 4 seconds with 100 HP, 0 shield and heals in your hotbar, until another enemy took you out.BetterAfter a kill, box up and heal first, then loot: whoever just fought is the easiest target for the third party.

Timeline

9 events — expand
  1. 1:23 Landed in Golden Grove, 2 other enemies came down with you.
  2. 2:55 Spent 600 gold at a vending machine — 6× shockwave and 6× minis.
  3. 3:41 Fight vs. Opponent 75. 2 hits, 200 damage, 1 kill.Won.
  4. 7:46 deepYou came into zone 2 deep, in the west.
  5. 14:41 a bit deeper than edgeZone 5 pulls as far away from you as it can. You came into zone 5 a bit a bit deeper than edge, in the northeast, with 14 enemies there.Not a single enemy was in the southwest. That side would've been free.
  6. 16:31 edgeYou came into zone 6 edge, in the north, with 16 enemies there.Not a single enemy was in the east. That side would have been free.
  7. 18:45 Fight vs. Opponent 39. 4 hits, 192 damage, 1 kill.
  8. 18:47 Fight vs. Opponent 12. 1 hit, 119 damage. You took 220 damage, 114 of it from another enemy.Lost.
  9. 18:50 Died, Opponent 12 got you.
  • You used the most mats in zone 7 — 430 mats. That's the zone where everyone builds the most anyway; before that it stayed quiet.
Game 2Weak 18Place 3Kills+39Points C
55
Total
100
Offspawn
71
Midgame
16
Endgame

Weak · played 21:01. Right at the line where a game stops giving you anything. What went wrong here usually already happened in midgame.

2D replay 100alive0
0:00
123456789101112
Legend
  • you
  • enemies — named only if they fought you (a kill or damage, either way); everyone else shows as “Opponent” plus their placement in this game
  • ✕just died
  • your kill — click it: was it worth it?
  • zone
  • next zone
  • storm
  • shots — green are yours, red are at you, white are others. The number is the damage: blue to shield, white to health, red with a minus is what you took
  • paths of players who made it deep
  • path of the best player in this lobby
  • 0:48 in the bar: that's how long the zone holds, then it pulls
  • 0:48 with storm icon: the zone is pulling — that's how long until it closes
  • From zone 8 on, the bar shows where you stand in the stack: HIGHGROUND if nobody is higher than you, nobody is on your layer next to you and you're not boxing up there, SECOND HIGH if exactly one player is higher, LOWGROUND if you're standing on the ground and someone is above you. Anyone in the air or in a vehicle doesn't count.
  • Keys: Space plays · ← → skip 5 s, with Shift 30 s · F go through mistakes · C coach mode · P #1 · L legend

Where the game turned — zone 9

In zone 9 you lost 230 HP (50 of it to the storm) and used 540 mats — 54 builds. You dealt 183 damage and got a kill. Of the 230 HP, 133 came from Opponent 04 — 7 hits.

What came before:
  • You were on Lowground.
  • Because you were on Lowground, you couldn't rotate well — here you lost 133 HP and 230 mats.

What went well

  • RotationGoodZone 2 · 5:15Good deep position — that's exactly how it should be.

  • PositioningGoodZone 2 · 5:32Again, good midmap positioning.

  • FightsGoodZone 2 · 5:49Good pressure.

  • FightsGoodZone 3 · 7:50The enemy had entry on you, and you still fought back well.

  • MatsGoodZone 3 · 9:42Farmed mats well here too — with that you had really good mats again.

  • RotationGoodZone 5 · 13:03You went early and got in deep — well done.

    Zone 5: you left 38 seconds before the storm moved and were deep at the close.
  • RotationGoodZone 6 · 14:48Went early again — well done.

    Zone 6: you left 38 seconds before the storm moved.
  • MobilityGoodZone 6 · 16:12Refilled your shockwaves at the vending machine — good.

  • MatsGoodMidgameIn zone 4 you also had 1,241 mats — more than the 1,000 you want to have there.→Same as game 1.

  • RotationGoodZone 8 · 18:39Went as late as possible — well done.

  • FightsGoodZone 8 · 18:51Good kill, lost nothing, didn't get greedy, well played.

  • FightsGoodZone 9 · 20:01You got the kill frontside, where the zone pulls to — his loot is in the zone, and you have more time and a better position.

Offspawn

100/100no fight on your spot, nothing went wrong — counts less towards the overall grade
Drop100
  • Offspawn fightNo fight in the first minutes.

  • LootAt the end of zone 2 you had 991 mats.

Midgame

71/100✕ Mistakes: 3 (rotation, mobility, fights)✓ Good plays: 10 (rotation, positioning, mats, mobility, fights)✓ Kills: 1
Positioning88no mistake✓ 5:32 Again, good midmap positioningMats96no mistake✓ In zone 4 you also had 1,241 mats✓ 18:06 You went into zone 7 with 1,288 mats+ 1 moreMobility73✕ 6:28 After the long fight you only had 3 shockwaves and 681 mats left✓ 16:12 Refilled your shockwaves at the vending machineFights78✕ 15:50 You were deep and stacked, and for this fight you left your position and went out to edge✓ 5:49 Good pressure✓ 7:50 The enemy had entry on you
  • RotationMistakeZone 7 · 16:37Again you left before the zone pulled and didn't get all the way in — you had to go in again. Zone 7 is the most important zone — the zone before endgame.That cost you: you lost 126 HP doing it, and your mats dropped from 1,500 to 1,288.BetterSame as game 1.

  • MatsZone 2 · 6:14Got a lot from looting.

  • MobilityMistakeZone 2 · 6:28After the long fight you only had 3 shockwaves and 681 mats left — you hadn't been to a single vending machine by the zone 3 call.BetterThen go to a vending machine again or reloot something.

  • FightsMistakeZone 6 · 15:50You were deep and stacked, and for this fight you left your position and went out to edge.BetterYou could have stayed deep up on the mountain.

Endgame

16/100✕ Mistakes: 5 (layers and position, mats)✓ Good plays: 3 (fights, rotation)✓ Kills: 2✕ died in zone 10
Layers and position44✕ 19:26 Again you were on Lowground✕ 19:30 On the way into zone 9 you stayed low for 40 seconds✕ 20:11 After your shockwave you didn't build and took 133 damage right away+ 1 moreFights93no mistake✓ 18:51 Good kill, lost nothing, didn't get greedy, well played✓ 20:01 You got the kill frontside, where the zone pulls toMats65✕ 19:30 You only built with brick
  • Layers and positionZone 7, 9, 10 · 18:06You were on Midlayer, neither high nor on Lowground.

  • Layers and positionMistakeZone 8 · 19:26Again you were on Lowground.BetterSame as game 1.

  • Layers and positionMistakeZone 9 · 19:30On the way into zone 9 you stayed low for 40 seconds — 22 of 31 opponents around you were more than a layer above you, and you had 1,248 mats on you.What it cost you: in zone 10 you took 200 damage and lost 250 mats.BetterPlay high layer in zones 8 to 10 — from there you rotate more easily with the shockwave and get jumped less by unstacked enemies.

  • Layers and positionMistakeZone 9 · 20:11After your shockwave you didn't build and took 133 damage right away.BetterAfter the shockwave you could have boxed up instantly.

  • Layers and positionMistakeZone 10 · 20:59You dropped down instead of going high layer and landed right next to an enemy who dropped at the same moment — nobody started a fight there, that was a 50/50.What it cost you: you died right after.BetterSame here: play high layer — better scouting, easier shockwaves, and unstacked enemies don't jump you as easily.

  • ResultGame over — #18 of 100, 3 kills.

  • How the game endedZone 10Died — with 852 mats, on Lowground.

  • MatsMistakeZone 9 · 19:30You only built with brick — 31 builds in brick, 0 in metal; brick dropped from 358 to 58 even though you still had 390 metal.BetterAlternate brick and metal — rather 300 brick and 300 metal than 500 brick and 100 metal, because at max you can't pick anything up from a kill. Wood is what you build while shockwaving and rotating.

Timeline

19 events — expand
  1. 2:10 Landed in the split south-east of Wonkeeland, spot was free.
  2. 5:26 Tagged Opponent 65. 5 hits, 175 damage.No result. 570 mats went into this zone.
  3. 7:50 Tagged Opponent 22. 1 hit, 76 damage. You took 70 damage.
  4. 12:51 deepZone 4 pulls towards you. You came into zone 4 deep, in the northeast.
  5. 14:00 Tagged Opponent 48. 2 hits, 50 damage.
  6. 14:41 deepCame into zone 5 deep again, in the north, with 10 enemies there.Not a single enemy was in the south. That side would have been free.
  7. 15:50 Fight vs. Opponent 45. 4 hits, 183 damage, 1 kill.Won. 400 mats went into this zone.
  8. 16:12 Spent 1,800 gold at a vending machine — 3× shockwave and a pump.
  9. 16:31 a bit deeper than edgeYou came into zone 6 a bit deeper than edge, in the southwest, with 9 enemies there.Not a single enemy was in the east. That side would have been free.
  10. 17:03
    1 kill from 3 encounters, 2 of them fights · until 18:57 — vs. Opponent 25, Opponent 37, Opponent 32 and 1 more
    1. 17:03 Fight vs. Opponent 25. 2 hits, 138 damage. You took 113 damage.420 mats went into this zone.
    2. 18:51 Killed Opponent 37 without him shooting back — 2 hits, 196 damage.
    3. 18:57 Shootout with Opponent 32 and Opponent 19. All 4 of your shots hit builds. You took 171 damage.
  11. 19:26 in stormZone 8 pulls as far away from you as it can. When zone 8 closed you were still in storm, towards the west, with 11 enemies there.That was the fullest side.
  12. 19:35
    1 kill from 3 encounters, 1 of them a real fight · until 20:12 — vs. Opponent 02, Opponent 27, Opponent 04
    1. 19:35 Opponent 02 tagged you. You took 12 damage.
    2. 20:01 Killed Opponent 27 without him shooting back — 2 hits, 183 damage.
    3. 20:12 Opponent 04 tagged you. You took 133 damage.
  13. 20:21 deepZone 9 pulls as far away from you as it can. You came into zone 9 deep, in the northwest.
  14. 20:59 Fight vs. Opponent 15. 1 hit, 119 damage. You took 200 damage.Lost.
  15. 21:01 Died, Opponent 15 got you.
  • You used the most mats in zone 2 — 570 mats, still in midgame. What goes into walls there is missing in zone 9.
Game 3Time-waste game 50Place 1Kill+3Points D
40
Total
100
Offspawn
25
Midgame
–
Endgamenot reached

Time-waste game · 11:41 played.

2D replay 98alive0
0:00
123456789101112
Legend
  • you
  • enemies — named only if they fought you (a kill or damage, either way); everyone else shows as “Opponent” plus their placement in this game
  • ✕just died
  • your kill — click it: was it worth it?
  • zone
  • next zone
  • storm
  • shots — green are yours, red are at you, white are others. The number is the damage: blue to shield, white to health, red with a minus is what you took
  • paths of players who made it deep
  • path of the best player in this lobby
  • 0:48 in the bar: that's how long the zone holds, then it pulls
  • 0:48 with storm icon: the zone is pulling — that's how long until it closes
  • Keys: Space plays · ← → skip 5 s, with Shift 30 s · F go through mistakes · C coach mode · P #1 · L legend

How the game ended — zone 4

You pushed Opponent 28 and lost the fight — 141 against 241 damage.

Before the last fight you still had 1,423 mats, 1 Chug Jug and 6 minis — mats weren't the problem.

What went well

  • FightsGoodZone 2 · 5:38Perfect sidejump — got the kill right away.

  • FightsGoodZone 2 · 5:39The fight was worth it.

  • MobilityGoodZone 2 · 6:02Here too, refilled your shockwaves at the vending machine — good.

  • PositioningGoodZone 2 · 7:06Here too, good midmap positioning.

  • RotationGoodZone 2 · 7:43Again, a good deep position — that's exactly how it should be.

  • RotationGoodZone 3 · 10:13Went deep again — well done.

  • MatsGoodMidgameIn zone 4 you also had 1,493 mats — more than the 1,000 you want to have there.→Same as game 1.

Offspawn

100/100no fight on your spot, nothing went wrong — counts less towards the overall grade
  • Offspawn fight5 other enemies on your spot, but no shots traded — you stayed out of their way. Neither good nor bad, just nothing happened.

  • LootAt the end of zone 2 you had 1,477 mats.

  • LootMistakeZone 1 · 4:37Here you used 2 shockwaves with no enemy nearby and without the zone pushing you.

Midgame

25/100✕ Mistakes: 3 (fights)✓ Good plays: 7 (rotation, positioning, mats, mobility, fights)✓ Kills: 1✕ died in zone 4
Positioning88no mistake✓ 7:06 Here too, good midmap positioningMats88no mistake✓ In zone 4 you also had 1,493 matsMobility88no mistake✓ 6:02 Here too, refilled your shockwaves at the vending machineFights62✕ 11:18 You were stacked, had good entry on him and still didn't get the kill✕ 11:01 You lurked above an enemy without boxing up✕ 11:38 You dropped down to him+ 2 more
  • FightsMistakeZone 4 · 11:01You lurked above an enemy without boxing up.BetterYou were stacked — box up and play your endgame instead of lurking on one guy.

  • FightsMistakeZone 4 · 11:18You were stacked, had good entry on him and still didn't get the kill.Why it's a mistakeYou didn't need to take that fight while stacked.

  • FightsMistakeZone 4 · 11:38You dropped down to him, and he opened an edit and hit you.

  • The last fightMistakeZone 4 · 11:39One time you opened an edit and took damage without hitting him.

Timeline

6 events — expand
  1. 1:51 Landed in Golden Grove, 5 other enemies came down with you.
  2. 5:39 Killed Opponent 68 without him shooting back — 2 hits, 200 damage.
  3. 6:02 Spent 300 gold at a vending machine — 3× Shockwave for it.
  4. 7:48 deepYou came into zone 2 deep, in the northeast.
  5. 11:18 Fight vs. Opponent 28. 2 hits, 141 damage. You took 241 damage.Lost.
  6. 11:41 Died, Opponent 28 got you.

Where your games break

The gameplan for a defensive win goes in order: survive offspawn, get stacked on your loot route — max mats, max heals, mobility on top —, box up deep in zone 4 — or play outstorm and come in deep through the deadside —, stay deep in zones 5 and 6, play a high layer from zone 8 on, claim the winning position. This shows where it stopped in this cup.

Locked in: offspawn and high layer from zone 8 — in every game where you got that far.

  1. OffspawnWorked in all 3 games.
    123
  2. Early game — stacked by zone 2Worked in 2 games, just not in game 2.
    123
  3. Zone 4 deepWorked in 2 games, just not in game 3.
    123
  4. Zones 5 and 6 deepDidn't work in games 1 and 2:
    123
    Game1

    #36

    You still ended zone 4 deep, but not zones 5 and 6.

    Game2

    #18

    In zone 6 you were only a bit deeper than edge, not deep anymore (zone 5 you were deep).

    What you practice

    Stay deep in zones 5 and 6.

    If you go deep in these zones, you can always rotate early, keep an eye on the others, you don't get scuffed, and rotating is way easier than when you're edge.

  5. High layer from zone 8Worked in the one game where you got that far.
    123
  6. Winning positionYou never got that far in any game — furthest in game 2, where it was over before zone 11 closed.
    123
  7. WinNo win.
    123

Always the same spot?

1Game 12Game 23Game 3

In 3 games you landed at 2 different spots. Most often at Golden Grove, 2×. Better: pick one spot and stick with it instead of switching after every bad game.

What to work on

When you make it to endgame, you play well: #18 — 39 of your 61 points. The other 2 games only brought in 22 points in total.

These 3 mistakes cost you the most:

  1. After your kill you looted but didn't heal — 4 seconds with 100 HP, 0 shield and heals in your hotbar, until another enemy took you out.

    Better

    After a kill, box up and heal first, then loot: whoever just fought is the easiest target for the third party.

    the game ended hereEndgame

  2. In 2 games, for example: You left before the zone pulled and didn't get all the way in — you had to go in again. What it cost you: your mats dropped from 1,210 to 940.

    Why it matters

    Zone 7 is the most important zone — the zone before endgame.

    Better

    Here you could have gone late: with one shockwave you would have got in just the same, with one fewer box and one more shockwave.

    Midgame

  3. In 2 games, for example: You were on Lowground.

    Why it matters

    On Lowground everyone wants a refresh and plays aggressively — you get caught fast there and can't get back out.

    Better

    In zones 8 to 10, try to be on a high layer — from there it's easier to shockwave into the next zone and to scout, and you're less likely to get jumped by unstacked enemies. And check that nobody is building up underneath you.

    Endgame

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